Brenda Laurel


author, editor, virtual reality, cyberspace, video games, Atari Research Laboratory, Telepresence Research, computer interface, Wild Palms , cyberculture, california


United States.

Alternative videogame designer.

"Brenda Laurel worked at the Atari Research Laboratory in the early 1980s where, together with Scott Fisher and others [Jaron Lanier, William Bricken, Warren Robinett], she led the research into "the possibility of using AI systems to build 'first-person' computer games; seven years later, the giant Japanese electronics company Fujitsu [which owns Habitat , 'a kind of MUD where participants control cartoon-like representations of themselves and interact with one another via text messages in real time'] has based part of their electronic entertainment R & D on Laurel's theories of how computers can be seen as theatrical devices". --Howard Rheingold (in Virtual Reality , 1991).

In 1990, Brenda Laurel (together with Scott Fisher) founded Telepresence Research, a commercial virtual reality venture.

Collaborator on "Project OZ' -- (computer scientist) Joseph Bates' attempt "to create the 'personalities' of artificial characters in cyberspace" at Carnegie-Mellon University (one of the leading centers of AI and robotics research).

"Part begetter of Wild Palms ". --Steve Beard (in "The Future is Fe/Male", i-D No.136, January 1995).

Husband: Eric Hulteen.
Children: Hilary and Brooke.



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