Howard Rheingold

  • VIRTUAL REALITY
hbk: Summit, (New York) US, 1991,,, Martin Secker & Warburg, (London) UK, 1991
pbk: Mandarin, (London) UK, 1992

ISBN 0-7493-0889-3 (UK pbk)

non-fiction, cyberspace, virtual reality, cyberspace, interface, cyberpunk, Brenda Laurel, Scott Fisher, Nicholas Negroponte, Myron Krueger, social history

An excellent overview on what is and what isn't possible in the current state of virtual reality.


"Virtual Reality is the revolutionary technology that immerses you in a computer-generated world of your own making -- a room, a city, an entire solar system, the interior of a human body. With the aid of computer gloves, a Star Wars helmet and some super-sophisticated software, you can now explore the uncharted territory of the human imagination with all your senses intact.

"Used today in architecture, engineering and design, tomorrow in mass-market entertainment, surrogate travel, virtual surgery and cybersex, by the next century 'VR' will have transformed our lives." [jacket blurb, UK pbk, 1992]


"This will represent the greatest event in human evolution. For the first time, mankind will be able to deny reality and substitute its own preferred version." --J.G.Ballard.


"Virtual Reality won't merely replace TV. It will eat it alive." --Arthur C.Clarke.


"Essential reading for people interested in this topic and for those who would like to know what is currently possible and what is not." --Henry W.Targowski (in Mark/Space , 1995).

A good historical overview of the subject.
Highly recommended.




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*note: Please let me know of any online book reviews (include page Title, URL, Author, and brief Description).


Of Related Interest

  • Communication & Media
  • CyberCulture
  • Cyberpunk
  • Future
  • Science Fiction
  • Virtual Reality / Cyberspace

  • Send comments, additions, corrections, contributions to:
    hwt@anachron.demon.co.uk


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